
About Baker's Dozen Solitaire
Play Baker's Dozen with all 52 cards visible from the start. Thirteen piles, single-card moves and permanently empty columns create a different puzzle from Klondike or FreeCell. Kings begin beneath the other cards. Use a daily UTC deal, saved Undo history and conservative Safe auto while working toward four complete suit foundations.
Explore category: Solitaire Games
How to play
Choose the exposed end card of a pile, then place it on any exposed card exactly one rank higher. Build each suit foundation from ace to king. Groups cannot move and empty piles cannot be refilled.
Rules in this version
- Deal four face-up cards into each of thirteen piles, placing kings beneath the other cards.
- Build the tableau downward by rank, regardless of suit or colour.
- Move one exposed end card at a time. An empty pile remains empty.
- Build foundations upward by suit from ace to king. There is no stock and no redeal.
Tips for playing
- A legal foundation move is not always the best immediate choice: its card may still be a useful landing spot. Safe auto waits for all four foundations to reach the preceding rank.
- An emptied pile does not become temporary storage. Plan around the cards you uncover rather than expecting FreeCell-style space.
Questions about this game
How does Baker's Dozen differ from Baker's Game?
Baker's Dozen has thirteen piles and no free cells. Baker's Game is a FreeCell relative with different tableau rules.
Can I keep Undo after closing the page?
This edition stores its move history with local progress. Undo after a loss starts another attempt while retaining that earlier loss.
Game screenshots



Version history
v1.1.0 ·
- Classic and UTC daily deals
- Local saves and statistics without a required account
- Undo history survives reload
- Conservative Safe auto


