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Farkle
Farkle cover showing dice on a playing mat

Play Farkle online

Created by Zarocer

Released

Report
Developer
Zarocer
Genre
Board Games
Version
1.0.0
Published
October 8, 2026
Last updated
October 10, 2026
Game engine
HTML5
PLATFORMWeb Browser
DEVICESDesktop · Tablet · Mobile
CONTROLSMouse · Touch · Keyboard

Bank your points or risk another roll. Reach 5,000 in ten turns with six dice.

ABOUT THE GAME

About Farkle

Every roll in Farkle brings a choice: keep what you have earned or push your luck for more. Select ones, fives or groups of at least three matching dice, set them aside and decide when to bank. A roll with no scoring combination loses all unbanked points for that turn, while earlier banked points remain safe. This Zarocer edition is a solo ten-turn variant with a 5,000-point goal, no entry minimum and no bonuses for straights or pairs. When all six dice score, hot dice let you roll them all again while keeping the turn total. The daily challenge uses the same generator for everyone during each UTC day; free play creates a fresh sequence. Pause whenever you like and continue a game saved on this device.

How to play

Roll all six dice to begin a turn. Select scoring dice and choose Keep dice. A single 1 scores 100 and a single 5 scores 50; triples have their own values. After keeping dice, bank the points or reroll the remaining dice. A non-scoring roll ends the turn with zero. If all six score, you can roll all six again while retaining the turn points. Reach 5,000 points across ten turns. Each turn has a 20-roll limit. Keyboard: 1–6 select, R rolls, K keeps, B banks, P pauses. Mouse and touch are also supported.

Game screenshots

Farkle: Rolled dice and turn score
Farkle: Dice selected for keeping points
Farkle: Later turn with accumulated score

FEATURES

  • Six dice and ten turns
  • Bank points or risk another roll

CONTROLS

  • Roll all six dice to begin a turn.
  • Select scoring dice and choose Keep dice. A single 1 scores 100 and a single 5 scores 50; triples have their own values.
  • After keeping dice, bank the points or reroll the remaining dice. A non-scoring roll ends the turn with zero.
  • If all six score, you can roll all six again while retaining the turn points.
  • Reach 5,000 points across ten turns. Each turn has a 20-roll limit.
  • Keyboard: 1–6 select, R rolls, K keeps, B banks, P pauses. Mouse and touch are also supported.